Object Teleport Glitch

The Object Teleport Glitch abuses of the collision handling between the player and dynamic objects to misplace them when crossing a load wall while on top of such objects. It works by continuing to move Crash to coordinates calculated for the first chunk after he entered a new chunk, pushing him at a very high speed near where his coordinates were but in the new chunk. The velocity of the push is so high at the start that it clips him through geometry but a wall can stop Crash after a few meters.

History
Joshua Parr posted the first instance of this in 2013. Bandicraft posted the first instance of this glitch using a moveable object on July of 2016. Two years later they decided to investigate further and discovered Nut Skip, replacing the difficult Fountain Skip in Any%. The next day, Smartkin posted a tutorial with a bunch of other spots where one can teleport using dynamic objects. Bandi posted another video explaining the glitch and showing an extra spot shortly after.